Sunset Lake Software - General discussion
http://www.sunsetlakesoftware.com/taxonomy/term/26/0
enCustom CVPixelBufferRef
http://www.sunsetlakesoftware.com/forum/custom-cvpixelbufferref
<p>I have a custom pipeline where I have an allocated CVPixelBufferRef that I render to. I would like to plug in GPUImage into my pipeline but I am trying to figure out if you can provide the destination pixel buffer that GPUImage writes to?</p>
<p>If that is possible (or possible with a small modification) is it possible to render kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange or does GPUImage currently only work for kCVPixelFormatType_32RGBA as pixel format?</p>
http://www.sunsetlakesoftware.com/forum/custom-cvpixelbufferref#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/620Sat, 13 Jul 2013 02:39:53 +0000michel.lonngren620 at http://www.sunsetlakesoftware.comRecord video with other UIview
http://www.sunsetlakesoftware.com/forum/record-video-other-uiview
<p>You can overlay a view over the video and have UIelements that view and recorder?</p>
<p>Thanks you</p>
http://www.sunsetlakesoftware.com/forum/record-video-other-uiview#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/618Thu, 03 Jan 2013 08:54:45 +0000neorichi618 at http://www.sunsetlakesoftware.comHow can I modify the bulge effect to only be a half circle?
http://www.sunsetlakesoftware.com/forum/how-can-i-modify-bulge-effect-only-be-half-circle
<p>Hello,</p>
<p>I would like to use the bulge effect but only half of it. For example I would like to bulge just the right side of the area getting the bulge effect but leave the left side normal without the bulge (as if a line was drawn down the center of the effect and the effect was only applied to one side). How could I modify the code to do this?</p>
<p>Thanks!</p>
http://www.sunsetlakesoftware.com/forum/how-can-i-modify-bulge-effect-only-be-half-circle#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/601Wed, 28 Nov 2012 14:21:56 +0000mclejar601 at http://www.sunsetlakesoftware.comRecord video with data overlay information
http://www.sunsetlakesoftware.com/forum/record-video-data-overlay-information
<p>Good afternoon,<br />
First of all I thank you for your fabulous framework.<br />
Need your help and I need a working example for ios6 where you can record video with data being captured while recording.<br />
Eg record the acceleration data captured while recording the video, it would be possible?</p>
<p>I sincerely hope that you can help me on this issue and I'm doing a project for my project for my thesis and I need a working example.</p>
<p>Thanks and kind regards.</p>
http://www.sunsetlakesoftware.com/forum/record-video-data-overlay-information#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/595Mon, 26 Nov 2012 08:56:07 +0000neorichi595 at http://www.sunsetlakesoftware.comBest Way to trigger movie from tracked color?
http://www.sunsetlakesoftware.com/forum/best-way-trigger-movie-tracked-color
<p>I'm trying to figure out what the "best" way to trigger a movie file to play when a centroid object (e.g.., like in the color tracking example), is on a certain spot x/y.</p>
<p>It seems as though, if two images are being composited with a blend shader, that when a movie "runs" out, that the image output freezes. There also doesn't seem to be an explicit "play" method in gpuimagemovie.</p>
<p><a href="http://www.sunsetlakesoftware.com/forum/best-way-trigger-movie-tracked-color" target="_blank">read more</a></p>http://www.sunsetlakesoftware.com/forum/best-way-trigger-movie-tracked-color#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/594Sat, 24 Nov 2012 21:02:34 +0000[email protected]594 at http://www.sunsetlakesoftware.comGPUImageMovieWriter and avfiletypempeg4 filetype
http://www.sunsetlakesoftware.com/forum/gpuimagewriter-and-avfiletypempeg4-filetype
<p>HI,</p>
<p>First of all I would like congratulate you Brad for the amazing work.</p>
<p>I'm trying to apply a rotation to a given video file and obtain an mpeg4 (AVFileTypeMPEG4) file as output.</p>
<p>When doing this I obtain the following message :</p>
<p>*** -[AVAssetWriterInput appendSampleBuffer:] Input buffer must be in an uncompressed format when outputSettings is not nil</p>
<p>This problem occurs when using the following init method of GPUImageMovieWriter with filetype set to AVFileTypeMPEG4 :</p>
<p><a href="http://www.sunsetlakesoftware.com/forum/gpuimagewriter-and-avfiletypempeg4-filetype" target="_blank">read more</a></p>http://www.sunsetlakesoftware.com/forum/gpuimagewriter-and-avfiletypempeg4-filetype#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/593Wed, 21 Nov 2012 09:53:29 +0000DeepThought593 at http://www.sunsetlakesoftware.comEncoding movies that are supported for android
http://www.sunsetlakesoftware.com/forum/encoding-movies-are-supported-android
<p>Which settings and parameters do I need to define to make encoded movies suitable for playing from stream on android devices?</p>
http://www.sunsetlakesoftware.com/forum/encoding-movies-are-supported-android#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/589Sun, 11 Nov 2012 20:45:24 +0000nikita589 at http://www.sunsetlakesoftware.comConcurrent programming
http://www.sunsetlakesoftware.com/forum/concurrent-programming
<p>Hi guys (Brad :)), I have been trying to generate a filtered image on a different thread using the iOS 6 way (NSOperationQueue), I am getting always at some point the error: "Error at CVOpenGLESTextureCacheCreateTextureFromImage -6683".<br />
Is this because GPUImage has already its own thread management (see runSynchronouslyOnVideoProcessingQueue)?</p>
<p>Is there a way to apply filters to images on a different thread?</p>
<p>Thanks!</p>
http://www.sunsetlakesoftware.com/forum/concurrent-programming#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/588Wed, 31 Oct 2012 20:44:06 +0000nuthinking588 at http://www.sunsetlakesoftware.comImagefilter like sketch, emboss and RGB...
http://www.sunsetlakesoftware.com/forum/imagefilter-sketch-emboss-and-rgb
<p>Hi Brad,</p>
<p>I realy love your GPUImage-Framework. I need some help with some Filters like sketch, RGB, Emboss...<br />
If I try to manipulate an Image within these kind of filters, the alphachannel is got to be lost. My Images always having a transparent pixelzone. What can I do to keep it ? Can you implement a feature like this or do you have a tricky Idea for me for doing this by myself ? This would be realy great.</p>
<p>Best Regards<br />
Hans</p>
http://www.sunsetlakesoftware.com/forum/imagefilter-sketch-emboss-and-rgb#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/566Sat, 20 Oct 2012 10:49:04 +0000hkerman566 at http://www.sunsetlakesoftware.comGPUImageKuwaharaFilter blocking the main thread?
http://www.sunsetlakesoftware.com/forum/gpuimagekuwaharafilter-blocking-main-thread
<p>Hi there,</p>
<p>I have a question about the GPUImageKuwaharaFilter filter.<br />
The documentation says that it is "extremely computationally expensive [...] it can take seconds to render a frame".<br />
I'm fine with this, so long as I can offload that heavy computation to a background thread and keep the UI responsive as the filter processes its inputs.</p>
<p><a href="http://www.sunsetlakesoftware.com/forum/gpuimagekuwaharafilter-blocking-main-thread" target="_blank">read more</a></p>http://www.sunsetlakesoftware.com/forum/gpuimagekuwaharafilter-blocking-main-thread#commentsGeneral discussionhttp://www.sunsetlakesoftware.com/crss/node/559Wed, 10 Oct 2012 20:04:34 +0000mabene559 at http://www.sunsetlakesoftware.com