Sunset Lake Software - Comments for "Adapting source code to rotate 3-D mesh" http://www.sunsetlakesoftware.com/forum/adapting-source-code-rotate-3-d-mesh Comments for "Adapting source code to rotate 3-D mesh" en I would not recommend using http://www.sunsetlakesoftware.com/forum/adapting-source-code-rotate-3-d-mesh#comment-1354 <p>I would not recommend using the Molecules code as a starting point, because it's too complex for what you want to do. In particular, the OpenGL ES 2.0 rendering engine is really only suited to the visualization of spheres and cylinders, not arbitrary meshes.</p> <p>Instead, I'd recommend starting from <a href="http://www.sunsetlakesoftware.com/sites/default/files/CubeExample.zip" rel="nofollow">this simple example of a rotating cube</a> in OpenGL ES 1.1 and 2.0, or <a href="http://www.sunsetlakesoftware.com/sites/default/files/ShaderExamples.zip" rel="nofollow">this iPad OpenGL ES 2.0 teapot exposed to various shaders</a>. Both of those can easily be adapted to support meshes.</p> pubDate Thu, 26 Apr 2012 19:14:50 +0000 dc:creator Brad Larson guid false comment 1354 at http://www.sunsetlakesoftware.com